Skyrim creation kit navmesh
![skyrim creation kit navmesh skyrim creation kit navmesh](http://www.josiahhunt.com/uploads/3/2/0/2/32021375/clutter_orig.gif)
- Skyrim creation kit navmesh install#
- Skyrim creation kit navmesh mod#
- Skyrim creation kit navmesh Pc#
If possible, have the same number of triangles as the original.
Skyrim creation kit navmesh Pc#
Sometimes this also may make it impossible for the PC to move. If a navmesh is deleted, or merged, or a border triangle is renumbered to be anyplace else, creatures/NPCs will "jump" into that triangle number as they cross the cell border. The second is like unto it: to reduce the number of conflicts, border triangles should not be renumbered!Įvery adjacent cell navmesh has a link table with pointers into these border triangles. The first principle of navmesh modding is: never delete or merge navmeshes! That way lies CtD (crash to desktop). AFAICT, this hasn't been improved in the SE CK.
![skyrim creation kit navmesh skyrim creation kit navmesh](https://i.ytimg.com/vi/XGMbdokrbGQ/maxresdefault.jpg)
Oddly the framerate of the render window is up ~60 now.It's been 4 years and I cannot remember where (or even which forum) we had the old thread, so here's a new place to discuss. Though I gather that means not to use LOD at all in the CK which could be a performance thing. Set bShowLODInEditor=0 and no more log spam. I'm at a loss as to why it's trying to load them with SkyrimSE and why Skyrim doesn't.Įdit: so I found the culprit for the log spam. I found that the files it's trying to load don't even exist in the SkyrimSE or Skyrim bsa's. SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa SResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa That said I double checked the CreationKit.ini and made sure it has
Skyrim creation kit navmesh install#
Considering I'm testing this on an install with no mods installed yet nothing can be overwriting them. Also make sure that CK actually loads vanilla BSA archives where those files are located.īTR files are terrain LOD files (nif meshes) for a worldspace.
Skyrim creation kit navmesh mod#
ini tweak?Ĭheck if you have any mod overriding those files. I'm trying to find out if anyone else is having the same issue? If anyone knows of a solution? Maybe a. I tried with a few others with the same results but decided to stick to a single one for troubleshooting. Tested opening a specific cell Tamriel world cell (-7), (-14).If I turn on navmesh editing it drops to 1fps. SE CK has a crazy 10fps render rate in the same exterior cell.Classic works awesome with no issues at 120+fps.Tested both Classic Skyrim and Special Edition Skyrim Creation Kit's.Not using them for testing to get a reasonable load time for CK. Will move on to loading the DLC's if I can resolve the problem. Tried with DLC files too with same result. Tested loading Skyrim.esm and Update.esm only.I created a CreationKitCustom.ini with this: My system is fairly decent - Intel Core i7-4770k, 16GB ram, nVidia GTX980 and running on a 250gb SSD.I'm not sure where to go about handling this. My understanding is the BTR files have to do with 3D map terrain. MODELS: Failed to load Data\Meshes\Terrain\Tamriel\Tamriel.32.128.64.BTR, Request result is 1Īt last check the file was over 50mb Screenshot. MODELS: Failed to load Data\Meshes\Terrain\Tamriel\Tamriel.32.128.32.BTR, Request result is 1 MODELS: Failed to load Data\Meshes\Terrain\Tamriel\Tamriel.32.96.64.BTR, Request result is 1
![skyrim creation kit navmesh skyrim creation kit navmesh](https://i.imgur.com/ruJTClR.png)
MODELS: Failed to load Data\Meshes\Terrain\Tamriel\Tamriel.32.96.32.BTR, Request result is 1 MODELS: Failed to load Data\Meshes\Terrain\Tamriel\Tamriel.32.64.128.BTR, Request result is 1 MODELS: Failed to load Data\Meshes\Terrain\Tamriel\Tamriel.32.64.96.BTR, Request result is 1 I get a bunch of errors spammed repeatedly to the file like this: When I load an external cell my EditorWarnings.txt file starts growing insanely. I can load it up fine, open interior cells and do what I want fine. I'm having a problem with the SkyrimSE Creation Kit.